Dungeon Descent
This is a roguelike matching game I made in 48 hours for Ludum Dare Compo 57. Inspired by Slay the Spire, Dungeon Raid and a mobile game I played over 10 years ago.
Controls
Match tiles by drawing a line holding down Left Mouse Button to connect three or more of the same symbols. Click RMB to deselect the entire chain or hover back while holding to backtrack.
Tiles
Collect coins to enter the shop. Collect keys to open the chest. Collect potions to restore HP. Kill enemies to level up.
Enemies
Damage enemies by connecting them to swords (you only need a total of 3, so 2 skulls and 1 sword is okay). Connecting enemies only will damage them with your base attack. Enemies that survive the turn damage you with their attack (the white number) at the end of each turn.
Skills
Skills are active powers that have X turns of cooldowns. Learn skills by leveling up. Activate them by clicking on the skill button.
Trinkets
Trinkets are passive powerups that last the entire run once you got them. You can get trinkets from shops or chests. Certain rare trinkets can only be obtained through opening chests.
Comments
Log in with itch.io to leave a comment.
Show post...
This looks like a really interesting mix between classic puzzle games, dungeon crawling, and tower defense! I can't wait to try it out when it drops on Steam.
You look like the type of person who'd enjoy this jam: WOW JAM
They have a very interesting platform and are even offering prizes xD
cool game
thanks for playing! And congrats on beating the game!
is this a metaphor to 3121 basement
less sex more skulls